《同一个泰姆瑞尔》更新2.6.4中文日志

译者: 绫波丽的呢喃  Mr.green Sheogressive   EP.TLefthand攀苍 scrink 国师大人 Triones_80☆ 一脸坏笑

英文原版链接:链接在此

历代版本补丁更新汇总:链接在此

总览

欢迎来到《上古卷轴OL》同一个泰姆瑞尔的更新日志!本次更新后整个大陆向全体玩家开放,你可以和任意等级玩家一起愉快的探索大陆!由于改动较大,许多旧有系统都将被修改。

在本次更新中,克莱格隆将可以单刷,全部4人组队副本都开放了普通和精英两个模式,重做了无畏者日常系统,许多物品做了调整。

另外我们在新版本里增加了决斗,武器终极技能,许多全新的日常任务。同事增加了16套全新的怪物面具,提升勇士系统可用上限为561。大量的系统修复,bug调整。


 

同一个泰姆瑞尔

你是否曾经因为等级差异而无法与好友一同线上游玩?你是否曾希望与不同阵营好友和公会同伴一起组队冒险?而更新同一个泰姆瑞尔后你不用再发愁,任意等级和阵营的玩家将能一起组队。PVE区域中组队的阵营限制被移除——堕匕盟约的成员能与先祖神洲的人一同参与任务,甚至黑檀木的家伙们也能加入。别担心,你们仍旧可以在西罗帝尔和帝国区域战个痛快。
这个同一个世界的无限制机制同样适用于泰姆瑞尔的边远地带。此外地下城和试炼的组队成功率有所提升,允许更为多样化的队伍共同冒险,所以你可以开始从东境(Eastmarch)至阴影沼(Shadowfen)乃至更远的地方去集结你的军团了。如果你已摸透泰姆瑞尔的每一个角落,不妨带带新司机,给新的冒险者指点门路——你的等级将根据区域进行调整。


克莱格隆更新

该团队区域极其整个主线剧情经过重新调整以容许单人玩家进行游戏。团队级别的难度经过下调后你与好友二人将能够面对其中的每一项挑战。我们甚至还移除了团队人数限制。更新后克莱格隆将有众多变化,而玩家完全能够在通关该区域后再次进行所有流程任务。
现在组队更加容易,赶紧召集几个朋友开始探险打怪赢取新奖励和成就吧!克莱格隆和泰姆瑞尔的战利品全部经过更新,因此玩家能够在任意区域获得与等级相符的物品。详情请看物品部分,或者参看我们的克莱格隆指南/guide/247.html


副本
现在地下城有两种模式:正常&老兵。相比正常模式,老兵模式地下城的旅程更长也更具难度。两种模式将被简明地标示为模式1(正常)和模式2(老兵。)
想要更多挑战,玩家可以在迎战最终BOSS前在BOSS房内使用光荣战役卷轴Scroll of Glorious Battle),由此开启困难模式,也是对技术的终极试炼。老兵地城中最终BOSS会掉落怪物面具一个,同时无畏者钥匙能开出肩甲。铜钥匙、银钥匙和金钥匙都将被代之以无畏者钥匙,每一把均能开出肩甲一件。这些对无畏者任务系统的改变将提高物品掉落。


无畏者日常
无畏者日常任务发放有3个发放者了,每个都提供一个不同的任务。每一个都有一个对应的箱子,当无畏者之钥使用时,将会得到一肩甲(套装)。也不再会有青铜,白银,黄金钥匙系统了,取而代之的是一种叫无畏者之钥的钥匙

Maj al-Ragath 提供以下副本的日常:

Banished Cells I & II

Darkshade Caverns I & II

Elden Hollow I & II

Fungal Grotto I & II

Spindleclutch I & II

Wayrest Sewers I & II

Gilirion the Redbeard 提供以下副本的日常:

Arx Corinium

Blackheart Haven

Blessed Crucible

City of Ash I & II

Crypt of Hearts I & II

Direfrost

Selene’s Web

Tempest Island

Vaults of Madness

Volenfell

Urgalarg Chief-bane 提供以下副本的日常:

Cradle of Shadows

Imperial City Prison

Ruins of Mazzatun

White-Gold Tower

最多一天拿6个钥匙,完成普通模式给1个,完成经营模式也给1个,但是完成精英苦难模式会给2个,同事还可以获得一个怪物头。全部的boss都增加了困难模式,只要开打前激活屋里的卷轴


物品修改
现在有几个类型的套装(包括制作套,世界套装,地下城套装,试炼套装,竞技场套装,怪物面具和PVP套装)每个区域和副本都会掉3种套装,轻甲中甲重甲最高到CP160 为了取得完整的套装,你得做不同的事。(任何)区域内的所有野怪都有几率掉落专属于本区域的一件绿色、蓝色或紫色的3种套装所有掉落于大陆(包括区域、洞穴以及世界boss)的套装是装备后绑定的,所以能被交易。Agility, Willpower, Endurance 套装会再随机本的包包里给予,副本里的套装都将是拾取绑定

 

地下城掉落
地下城boss和地下城小boss会掉100%落套装单件。
地下城boss会掉落胸甲、肩甲、头盔、裤子类装备单件。
地下城小boss会掉落手套、腰带、鞋子类的套装单件。
地下城最终boss会掉落武器或者配饰(珠宝)。
正常模式boss会掉落蓝色品质套装。
精英模式boss掉落紫色品质套装。
地下城boss将不再会Agility, Willpower, Endurance套装,这些将通过使用组队完成随即地下城获得。这些套装还是可以在帝都开箱子得来。

洞穴、世界boss,公共地下城
区域内洞穴boss掉落腰带、鞋子几率大幅增加,而且每个boss都有小概率掉落唯一套装。
世界boss 100%几率掉落头盔、胸甲、裤子、武器类套装。
公共地下城boss有大几率掉落肩甲、手套、武器类套装。

试炼
野怪和boss在常规模式下掉落蓝色品质服装。
野怪和boss在精英模式下掉落紫色品质服装。
困难精英模式下最终boss掉落金色品质首饰。
困难模式下有一件价值10000金币的物品有几率爆出,五天才有一件。

藏宝箱子
通过打败黑锚获得的藏宝箱子100%出现戒指或者护身符;Craglorn 那儿的不稳定异常Unstable Anomalies)也是一样。
世界中发现的常规藏宝箱子有几率爆一件属于区域内的套装;简单藏宝箱子概率小点,高级和大师级箱子是100%掉套装。
如果你点了寻宝猎人CP被动),所有以上箱子的掉落概率都会提高。
藏宝图箱子保证有概率爆属于区内的套装单件。
高难度箱子的出现几率虽然提高了,但简单难度的箱子还是普遍的。
CE藏宝图的宝物箱子爆出来的战利品的等级提高到了CP160(探索包送的藏宝图)。

 

任务奖励

主要任务都会奖励套装,次要任务不会奖励,许多任务奖励的品质也被调整,最主要的是蓝色的。

稀有怪物有几率掉落套装

Adhazabi Aba-daro the Golden, 战场的稀有供应商,会更新新的怪物套和金首饰。

盗贼公会等级越高,贼会宝箱开得东西越好

藏宝图的掉落和地图有关


增加了30个新套装,具体如下

Armor of the Trainee

Beekeeper’s Gear

Bone Pirate’s Tatters

Draugr Hulk

Green Pact

Jailbreaker

Knight-errant’s Mail

Lamia’s Song

Leviathan

Light Speaker

Medusa

Mother’s Sorrow

Netch’s Touch

Order of Diagna

Plague Doctor

Rattlecage

Shalk Exoskeleton

Skooma Smuggler

Spelunker

Spider Cultist Cowl

Spinner’s Garments

Spriggan’s Thorns

Strength of the Automaton

Sword Dancer

Sword-Singer

Toothrow

Treasure Hunter

Vampire Cloak

Vampire Lord

Ysgramor’s Legacy


套装掉落点

许多套装掉落地点被修改。以下是全部套装掉落位置

大陆

Alik’r Desert: Robes of the Withered Hand, Sword-Singer, Order of Diagna

Auridon: Queen’s Elegance, Twin Sisters, Armor of the Veiled Heritance

Bangkorai: Vampire Lord, Spriggan’s Thorns, Seventh Legion Brute

Coldharbour: Prisoner’s Rags, Stygian, Meridia’s Blessing Armor

Craglorn: Way of Martial Knowledge, Way of Air, Way of Fire

Deshaan: Mother’s Sorrow, Night Mother’s Embrace, Plague Doctor

Eastmarch: Stendarr’s Embrace, Fiord’s Legacy, Akaviri Dragonguard

Glenumbra: Bloodthorn’s Touch, Hide of the Werewolf, Wyrd Tree’s Blessing

Gold Coast: Sithis’ Touch, Flanking Strategist, Hide of Morihaus

Grahtwood: Syrabane’s Grip, Ranger’s Gait, Green Pact

Greenshade: Shadow Dancer’s Raiment, Wilderqueen’s Arch, Beekeeper’s Gear

Hew’s Bane: Bahraha’s Curse, Syvarra’s Scales

Malabal Tor: Spinner’s Garments, Salvation, Thunderbug’s Carapace

Reaper’s March: Skooma Smuggler, Senche’s Bite, Soulshine

Rivenspire: Necropotence, Darkstride, Vampire Cloak

Shadowfen: Robes of the Hist, Swamp Raider, Hatchling’s Shell

Starter Areas (Khenarthi’s Roost / Stros M’kai, Betnikh / Bleakrock Isle, Bal Foyen): Armor of the Trainee

Stonefalls: Silks of the Sun, Coat of the Red Mountain, Shalk Exoskeleton

Stormhaven: Dreamer’s Mantle, Night Terror, Storm Knight’s Plate

The Rift: Ysgramor’s Birthright, Witchman Armor, Draugr’s Heritage

Wrothgar: Trinimac’s Valor, Briarheart, Mark of the Pariah

副本

Arx Corinium: Lamia’s Song, Undaunted Infiltrator, Medusa

Banished Cells: Sanctuary, Jailbreaker, Tormentor

Blackheart Haven: Undaunted Unweaver, Bone Pirate’s Tatters, Knight-errant’s Mail

Blessed Crucible: Noble Duelist’s Silks, Sword Dancer, Nikulas’ Heavy Armor

City of Ash: Burning Spellweave, Sunderflame, Embershield

Cradle of Shadows: Gossamer, Widowmaker, Hand of Mephala

Crypt of Hearts: Shroud of the Lich, Leviathan, Ebon Armory

Darkshade Caverns: Netch’s Touch, Strength of the Automaton, Armor of True

Daily Dungeon Reward: Willpower, Agility, Endurance

Direfrost Keep: Magicka Furnace, Draugr Hulk, Ice Furnace

Elden Hollow: Light Speaker, Barkskin, Undaunted Bastion

Fungal Grotto: Spider Cultist Cowl, Viper’s Sting, Dreugh King Slayer

Imperial City Prison: Scathing Mage, Sheer Venom, Leeching Plate

Ruins of Mazzatun: Amberplasm, Heem-Jas’ Retribution, Aspect of Mazzatun

Selene’s Web: Vestments of the Warlock, Hircine’s Veneer, Durok’s Bane

Spindleclutch: Prayer Shawl, Spelunker, Knightmare

Tempest Island: Overwhelming Surge, Storm Master, Jolting Arms

Vaults of Madness: Worm’s Raiment, Oblivion’s Edge, Rattlecage

Volenfell: Treasure Hunter, Crusader, Duneripper’s Scales

Wayrest Sewers: Combat Physician, Toothrow, Sergeant’s Mail

White-Gold Tower: Spell Power Cure, Essence Thief, Brands of Imperium

试炼

Aetherian Archive: Healing Mage, Quick Serpent, Defending Warrior

Hel Ra Citadel: Destruction Mage, Poisonous Serpent, Berserking Warrior

Maw of Lorkhaj: Twilight Remedy, Moondancer, Roar of Alkosh, Lunar Bastion

Sanctum Ophidia: Wise Mage, Twice-Fanged Serpent, Immortal Warrior

Aetherian Archive / Hel Ra Citadel / Sanctum Ophidia: Infallible Mage, Vicious Serpent, Eternal Warrior

竞技场

Dragonstar Arena: Healer’s Habit, Robes of Destruction Mastery, Archer’s Mind, Footman’s Fortune

Maelstrom Arena: Elemental Succession, Winterborn, Hunter Leader, Permafrost, Glorious Defender

战场

Cyrodiil: Affliction, Alessian Order, Almalexia’s Mercy, Arch-Mage, Bastion of the Heartland, Beckoning Steel, Buffer of the Swift, Crest of Cyrodiil, Curse Eater, Desert Rose, Elf Bane, Fasalla’s Guile, Hawk’s Eye, Juggernaut, Kyne Kiss, Leki’s Focus, Light of Cyrodiil, Marksmen’s Crest, Morag Tong, Ravager, Robes of Alteration Mastery, Robes of Transmutation, Sentry, Shadow Walker, Shield of the Valiant, Vicious Death, Wary of Cyrodiil, Warrior’s Fury

Imperial City: Black Rose, Galerion’s Revenge, Imperial Physique, Meritorious Service, Phoenix, Powerful Assault, Reactive Armor, Shield Breaker, Thews of the Harbinger, Vicecanon of Venom


大陆的boss

减伤效果被修改了现在boss和副本的boss是一样的,击败他们可以获得比以前多5%的经验


暗黑之锚

增加了新的魔神部队Grievous Twilight Xivkyn.

每个区域都可以刷新任意的将军了

将军的技能和特效变得炫酷了

将军成就现在是账号共享的了

每个暗锚都会刷全部种类的迪德拉恶魔

怪物现在一波一波的刷

奖励宝箱变得更容易看到了


World Bosses
泰姆瑞尔的所有世界boss都得到平衡,使得它们将会是四人组团而不是两人的目标(加强了)。

以下的boss被修改了(具体不翻译):

Alik’r Desert

Lonely Papa’s rage sends sands crashing through the desert, wreaking destruction upon any who intrude upon his camp.

Auridon

Snapjaw the Clannfear now hungers for the flesh of the living. No longer alone, his hideous call summons pack mates from the depths of Coldharbour.

Quenyas the Necromancer has picked up a few new tricks, calling an undead horde to her evil bidding.

Bangkorai

Dayarrus’ experiments and dark sacrifices have unleashed a new breed of Ogrim upon Tamriel.

Coldharbour

Duriatundur has been corrupted by the bleak landscape of Coldharbour, shattering his will into many.

Deshaan

Bittergreen the Wild runs rampant upon the highways of Deshaan, empowered by the grove that drove her mad.

Eastmarch

Rageclaw’s curse has spread.

Glenumbra

Trapjaw the Crocodile’s strange brood has finally hatched.

Grahtwood

Nindaeril and her life-mate Bavura now work together to tear apart their foes.

Greenshade

Thodundor’s strength has greatly increased, rippling shockwaves through the ground with elements bound to his will.

Gathongor’s Mire is now home to an Argonian behemoth.

Malabal Tor

Skullbreaker’s carnage has attracted a harem of harpies to the banks of the Strid.

Reapers March

Big Ozur hurls bolts of earth and flame, his newfound power attracting goblins to his tribe.

Rivenspire

Magdelena has begun dabbling in necromancy, summoning an army of the dead to her haunt.

Menhir Stoneskin now stands vigil over ruins filled with statues crafted by the dead.

Shadowfen

Urrai’s wrath opens portals to the Deadlands, filling the depths with fire and stone.

Stonefalls

Aurig Mireh’s invasion has been bolstered by an army of Daedra that answer to her beck and call.

Stormhaven

Titanclaw’s clutch roils beneath the sand, preying on any who stray too near.

Old Widow Silk has devoured her sisters, adding their venomous girth to her own.

The Rift

Ghoragham’s unrest has disturbed his barrow, raising corpses of the long dead to his haunt.


UI

“同一个塔姆瑞尔”的初步介绍带来了多个我们想要在下面提出的显著的UI界面变化。

我们添加了一个指示器到你的角色选择窗口,以便显示在目前的等级下你的装备有多强力。更高等级和品质的装备会提供更多的加成。有特性,附魔和/或套装效果的装备同样会提供较大的加成。

移除了目标框框中的怪物等级,因为在“同一个塔姆瑞尔”中基本上所有的怪物都拥有相同的等级了。

提供可重复任务的任务NPC现在在他们的头上有了不同颜色的图标,以帮助区分这些任务和不可重复的任务。

更新了任务通知以帮助区分位于副本内部和外部的组队任务。

更新了区域通知以帮助区分副本,组队搜索和其他组队区域。

 

成就

添加了110个新的副本成就来支持在已有副本基础上新添加的普通和精英难度。

为了计算在此次更新中加入的大量的精英等级副本成就,我们将精英副本成就移到了成就菜单下一个单独的类别里。这个新的类别包括一般成就,死亡挑战,击杀挑战,生存挑战和速度挑战等子类别。

我们同样重新排列了副本和精英副本的成就,以便让有副本子类别的成就按顺序排列并且更容易的被搜索到,而不是按字母顺序来排列。

*添加了三个成就。分别对应在Carglorn的,Magical Anomalies, Anka-Ra Sites, Iron Orc Nirncrux Mines

.添加了三个新成就线。分别对应为法师工会,战士工会和无畏者日常完成1/10/30个新的每日任务。

完成这些成就会为对应的技能线奖励少量声望。

*我们已更新了无畏者日常的成就以

Maj al-RagathGlirion the Redbeard那里完成日常后得到的成就不再被具体分成不同难度了。

为从新的日常NPCUrgarlag Chief-Bane那里完成日常加入了一排成就。

 

风格书和食谱

更新烹饪食谱的掉落方式如下:

赛洛迪尔,帝都和副本的食谱现在基于你在食谱强化这个被动的等级来掉落了。

在其他区域,有75%的时间里食谱根据你的被动等级掉落,而其余时间则跟以前一样根据地域掉落。

*以前仅在第二第三阵营的掉落的可用的制造风格现在在整个世界的角落中都可以找到了。

魔族心脏现在是人形魔族身上的罕见掉落了。

Argentum, Copper, Palladium风格物品(分别是古精灵原始和野蛮人的石头)现在可以在宝藏箱子里找到了。


审判系统

审判技能线现在影响审判系统中得到的战利品的品质了。

更高的审判技能线等级会有更好的几率“发现”更高品质物品。

这替换了原先的更高级别区域会有更大几率找到高品质物品的方法。

同样的,盗窃来东西的最终价值现在取决于你的盗贼工会技能线的等级了。更高等级会提供更多和更好品质的物品。

 

制造和采集

从制作日常那里得到的调查报告现在可能会将你传送到世界的各个角落了。

*你现在可以在你的初始阵营以外的日常板上接取制造日常任务了。

*注意:物品送达地点还是由你的初始阵营决定。

现在当你打开一个裁缝,木工或锻造的制造日常奖励宝箱时,有几率获得一批25个精炼过的上一个阶级的材料。

这一批材料将在每次你没有得到调查报告时出现。

*你不需要再拥有10点或更高的CP点数来接Carglorn的制造日常了。

*所有的采集点现在都被重新平衡至你的战斗等级或是合适的制造被动等级了。

 

各式各样的系统变动和更新

除以上“同一个塔玛瑞尔”的更新以外,我们还给游戏中各种系统做了多种改变。

所有的小贩现在都提供与你等级相近的物品,而不是基于小贩所处的地域提供不同货物。

从怪物,宝箱,上锁的箱子,盗窃和其他容器中得到的金币现在都基于你的等级重新平衡了,而不是基于物品来源的等级。

行贿所需的金额现在基于你的等级了。

灵魂石已被简化。

*所有等级的玩家都会收到大型灵魂石,它们可以被用来复活任意等级的玩家,也可以被用来为附魔重新充能。

不是大型的灵魂石都没用以上的用处了,它们可以被出售给商人。

*玩家现在可以和其他阵营的玩家一起进行玛拉的仪式了。

 

 

重大改动

决斗

你现在可以向其他玩家发起决斗了!

你可以在与其他玩家互动时出现的社交交互轮中找到这个新的功能,或者直接在聊天栏输入/duel<玩家名字>

决斗可以在任何非PVP地点发起,对象可以是任何阵营的玩家。

决斗只能以2V2的形式进行,并且一个区域只能有一定数量的玩家进行决斗。

如果你不想和其他玩家对战,或者收到决斗请求,你可以在控制菜单的社交面板中开启自动拒绝决斗。

决斗有以下规则:

在被决斗者同意决斗请求后,一个开始倒计时将会出现在双方玩家的屏幕中央。

所有来自其他玩家角色的外来影响会在决斗开始后被阻挡(如治疗,buff等),持续到决斗结束。

和其他怪物的战斗不会打破或终止决斗。

*Battle-spirit仍然对任何决斗中的玩家起作用。

决斗会有一个以决斗旗为中心的范围,你必须待在里面。

会有警示来提醒你如果你超出了决斗范围。

离开决斗范围视为弃权

决斗持续到其中一方玩家生命值归零。

你可以在战败后选择免费复活,或由其他玩家角色复活。

赢得1, 25, 100场决斗的新成就已被添加到你的日志。

请注意,我们将把包括玩家名字,职业,所属阵营和种族在内的决斗统计提供给API好让你制作插件。


武器终极技能

新的武器终极技能已经被添加到游戏中了。现在每个武器线都有一个终极技能了,在对应武器技能线等级达到50级时解锁。武器终极技能也可以进阶!

 

CP

*CP点限制已被提升到总共30点(红/蓝/绿星座各10点),CP点的经验值曲线已经被自动调整至这个新的限制。借此,刚开始时CP点的获取会变得更快速,所需经验值更少。

 

新每日任务

我们为战士工会,法师工会和无畏者添加了新的日常任务。包括有新的奖励和新的获取声望的方式。你可以在主城内对应派别的工会大厅或者是营地找到这些任务。


新的怪物套
一共增加了16套新的怪物套:

Chokethorn

Grothdarr

Iceheart

Ilambris

Infernal Guardian

Kra’gh

Pirate Skeleton

Selene

Sellistrix

Sentinel of Rkugamz

Shadowrend

Slimecraw

Stormfist

Swarm Mother

Tremorscale

The Troll King


风格书
本次更新增加了3个新风格:

Celestial: 克莱格隆的试炼最终boss掉落,周常任务必掉

Aetherian Archive 奖励Axes, Boots, Helmets, Shoulders, Staves.

Sanctum Ophidia 奖励Bows, Daggers, Gloves, Legs, Swords.

Hel Ra Citadel 奖励Belts, Chests, Maces, Shields.

任务有小概率获得全本

风格石头Star Sapphires击败boss几率获得,精英模式和困难模式增加掉率

 

Yokudan: 完成克莱格隆的重复任务可以获得,风格石Ferrous Salts也是

 

Draugr: 完成战士公会,法师公会,无畏者公会的日常几率获得,风格石Pristine Shrouds也是


会员材料包更新(上古卷轴ol Plus)

添加了一个新的切换选项:Setting->Gameplay->Auto-Add to Craft Bag

这允许你决定物品是否被自动转移到自制包包中。

这个选项默认开启,也是目前的做法。

加入了“收藏材料”绑定按键到背包菜单。

这个绑定按键会在合适自制包包的材料在你的背包中时出现。它可以同时收藏你所有合适的材料到自制包包中。

这个选项只有在你把“自动添加Auto-Add” 关掉时才会出现。


下载器更新

游戏登录时候要选服务器,不是在外面选了

也不再用红绿灯显示服务器状态了


房子的调整

为了更新13做装备,许多建筑被调整,大量的宝箱,采集点,书籍,NPC等都被换了位置,如下是细节(不翻译了,没什么人会关注NPC搬家的问题吧,具体的可以看后面英文原文)

 

黑暗兄弟会

战斗游戏性
抹脖子的时候不会提示可以偷窃了



 

帝都

 

Imperial City Prison帝都监狱

Ibomez 现在会正确的往池子跑


探索物品

Bone Shards 改名为 Key Fragments.

宝藏门可以用以下60个收集品打开:

Bloody Claws

Daedric Embers

Daedric Shackles

Dark Ether

Key Fragments (previously known as Bone Shards)

Mark of the Legion

Monstrous Teeth

Planar Armor

白金塔和帝都的则需要150

帝都的怪物现在掉落Key Fragments ,掉率被调整了

修复了用下水道掉的DC风格武器护甲导致潜行的问题


副本

完成帝都监狱和白金塔的任务的奖励变成了蓝色,Grevious Ward的奖励变成了the Leeching Plate

帝都监狱不再掉落冰杖

帝都监狱和白金塔的宝箱正确掉落帝都恶魔风格

 

 

奥辛紐姆兽人城


战斗游戏性

兽人城的公共副本经验削减40%,以和其他地图保持一致


调查报告

调整了 “Blacksmith Survey: Wrothgar II”富矿点的位置保证采集正常


探索物品

Museum relics如果低于50在背包里不会使红色的

修复了Curator Sought-After Relics清单显示为需要等级1,现在描述被移除



 

希斯特之影

Ruins of Mazzatun
马扎顿废墟(4人本)

格挡Xit-Xaht Sludge-Slinger Feral Blitz技能持续攻击,当你耐力不能完全格挡不会导致boss失衡

Xal-Nur Monstrous Blitz 也是一样的

 

 

盗贼公会部分

战斗与游戏性

HEIST任务中解锁宝箱,门,陷阱,梯子不会打断潜行了

打开盗贼公会宝箱不会自动取消潜行

修复了不能对in Hew’s Delric Thielde 使用哀伤之刃的问题(抹脖子)


Maw of Lorkhaj
洛哈吉之渊(试炼)

“Into the Maw” 现在只能1周奖励一次,无论一周完成了多少次任务

增加了宝箱和大袋子可以拾取


探索&物品
修复了贼会区域市民掉落不正常的问题

洛哈吉之渊的周常奖励名字改了普通模式给Dro-m'Athra's Burnished Coffer 精英模式则是Dro-m'Athra's Shining Coffer




修复与改进,游戏基础更新

 

战场

 

通用

 

西罗迪尔等级匹配至CP160!

 

西罗迪尔的木工现在也可以攻击,移除了塔楼的门。

 

调整了许多塔楼和城堡之间的距离,减少跳塔楼行为。

 

最明显的改动是Aleswell FarmAleswell Keep之间的台阶。

 

现在可以从哨站传送了。

 

现在可以在哨站重生了

 

修复了战场显示稀有宠物的问题。

 

加宽了Chalman and Ash Milegates台阶上的脚手架。

 

修复了占领城堡后阵营旗帜显示的问题。

 

修复了Vlastarus南边一处篝火无法使用的问题。

 

现在95%-100%血量的城墙在受到攻击时无法修复。

 

战场击杀怪物,玩家,完成任务的经验值提升了25%。战场地下城,帝都,帝都下水道区域的经验值不变。

移除了战场黄金商人Adhazabi Aba-daro头衔里的一个符号,她现在是黄金商人而不再是黄金商人。

 

战士公会悬赏任务

升级了战场里战士公会的悬赏奖励。

现在完成任务奖励战场点数。

锦囊里的物品匹配至玩家的等级,最高CP160

奖励一定有Cyrodiil’s Light, Ward, or Crest套装中的一件。

 

物品

 

调整了Alliance Draughts的效果持续时间以保证其效果超过掉落药剂。制造的药剂依然是最强的。

 

修复了Red Ruby Cave外的一个隐藏的大补给袋。

 

攻城武器

 

弩炮可以以更高角度发射了。

 

弩炮部署模型变小,使其可在城墙垛口处部署。

 

攻城锤伤害提升至原来的2倍。

 

修复了各种被动技能提高攻城武器伤害的问题。

 

 

战斗与游戏

 

通用

 

现在对目标造成3%生命值的伤害就可以获得经验与物品,之前是10%

 

修复了弓箭,冰杖与火杖重击未命中也可以获得终极点的问题。

 

修复了许多技能介绍的问题。

 

修复了许多状态显示的问题。

 

修复了完成任务后未获得足够经验值的问题。

 

修复了在战场外错误获得额外经验值的问题。

 

修复了收起武器后角色移动速度仍然减慢10%的问题。

 

龙骑士

Ardent Flame

Fiery Grip:在技能界面里与Lava Whip互换位置。

 

Shifting Standard (Dragonknight Standard morph):修复了二次施法后对手无法看到技能范围提示的问题。

 

Venomous Claw (Searing Strike morph):修复了多个龙骑士对同一目标施放此技能时伤害不正确叠加的问题。

 

Earthen Heart

Eruption (Ash Cloud morph):修复了施放此技能造成附近所有玩家镜头晃动的问题。

 

Obsidian Shard (Stonefist morph):提高技能20%治疗量,减少技能20%伤害。

 

Stonefist:此技能与Stone Giant morph如果击倒对手会造成额外100%伤害。

 

夜刃

Assassination

Blur:修复了技能与进阶技能视觉效果的问题。

 

Shadow

Summon Shade:修复了潜行时释放技能的动画问题。

 

法师

Daedric Summoning

Daedric Curse:现在主目标直接伤害无法被格挡,范围伤害仍可以格挡。

 

Storm Calling

Boundless Storm (Lightning Form morph): 修复了被Serpent Fang monster’s Poison Arrow Spray击中后技能视觉效果问题。

 

Hurricane (Lightning Form morph):修复了技能升级后伤害不变的问题。现在随技能等级提高伤害。

 

Templar

圣骑士

Aedric Spear

Spear Shards:修复了技能迷惑错误数量目标的问题。

 

Dawn’s Wrath

Solar Flare:修复了此技能杀死目标后,获得Major Empower状态的视觉效果卡住的问题。

 

Cleansing Ritual:修复了使用Purify协同技之后20秒内无法使用其他协同技的问题。修复了嘲讽对手后出现Purify协同技的问题。

 

Honor the Dead (Rushed Ceremony morph):修复了技能可以治疗视野外的目标。

 

Weapon

武器

Bow

弓箭

 

Poison Injection (Poison Arrow morph):修复了此进阶技能的对低生命值目标增加伤害的效果作用于装备毒药的问题。

Destruction Staff

毁灭法杖

 

Impulse: 修复了技能一级时无法暴击的问题。

 

Penetrating Magic:修复了此被动技能的法穿加成无法作用于Wall of Elements的问题。

 

Two Handed

双手武器

 

Follow Up:修复了技能触发问题。

 

Dual Wield

双持武器

 

Shrouded Daggers (Hidden Blade morph):修复了技能杀死目标时无法触发增加伤害效果的问题。

 

Guild

工会

Fighters Guild

战士公会

 

Dawnbreaker:技能终极点消耗从100增加到125

 

Dawnbreaker of Smiting (Dawnbreaker morph):修复了无法作用于免控的目标。

 

World

世界

Soul Magic

灵魂法术

 

Shatter Soul (Soul Strike morph):增加50%爆炸伤害。

 

Soul Strike:

技能现在无法被驱散和打断,但是可以被格挡。

施放此技能时获得免控效果。

增加15%技能伤害。

受此技能影响的目标2秒内无法潜行和隐形。

 

Champion System

勇士系统

The Shadow

 

Befoul:不再作用于攻城武器。

The Steed

 

Resistant:重写技能描述。



 

制作与经济

 

通用

增加了Bleakrock IsleBal Foyen跟其他区域采集点的采集次数。

修复了一个问题,该问题曾导致有些采集点刷新后立即收获。

修复了一个问题,该问题曾导致制作复杂的盾牌有时不提供额外的灵魂值或制作材料复杂时物品会分解。

为工会的交易商增加了一个10010000金的最低交易或收购价格限制。

日常盒子奖励分解经验加倍或者售卖价格翻倍的物品根据你的等级或者被动

更新了厨师或酿酒商出售的CP150绿色食物配方。用于配置新的食品或改进配方。

修复了一个问题,有些采集点刷新的速度比预期的快。

在新手地图更新了很多植物来增加物种的多样性。

最高级的制作日常现在送货到克莱格隆


炼金

药水提示会提示你有关炼金加速法术冷却时间的信息。

被动蛇血现在会正确的净化掉负面效果

将药剂的名字修正为 “Ravage Health”而不是“Drain Health”

现在地图图标上会显示制作药剂的地方的图标,以前没这个图标

更新了几种材料的名称。

法抗物抗法爆物爆的名称改为正确的
制造日常

日常奖励的盒子现在都是1


调查报告

所有的调查报告现在一次可以采集6个资源点。为了平衡高级区域的采集点的减少,高级采集点增加了更丰富的材料奖励。

修正了日常生产任务的奖励Clothier survey sites所给的布比预期的要多的问题。这使得它与其他任务像匹配了。

Furrier’s Traps不受影响,现在每日生产任务的布的奖励仍然比铁和木头要多。

调查报告不在是不可叠加的,它可以按组叠加达到200个。但你一次只能追踪一张。

 

 

皇冠商店


修复了一个问题,该问题曾导致如果你在一个队伍里修改了角色的名字,不会显示更改的名字,直到你离开该队伍。现在只要你登录,你的名字就会被更新。

皇冠商店将更新更多物品。你现在可以预览化妆品包,发型等额外的内容。

修正了一个问题,原来有些购买选项是没有返回键的。

 

地下城和团队内容(此部分未仔细校对,保留了原文,并不是很重要)

 

Banished Cells I

 

Additional monsters during the Cell Haunt no longer grant loot or experience.

Cell Haunt中附加的怪物将不再提供战利品或经验

Additional monsters associated with Angata the Clannfear Handler no longer reset when she does.

Angata the Clannfear Handler相关联的怪物将不会同她一起重置。

 

 

Crypt of Hearts I

Dogas the Berseker and The Mage Master will no longer respawn once they have been defeated.

只要Dogas the Berseker and The Mage Master被击败就不会再重生。

Uulkar Bonehand will no longer endlessly pursue cowardly players.

Uulkar Bonehand将不会无止境的追逐逃跑的玩家。

 

 

Crypt of Hearts II

 

The encounter will no longer reset if your character dies after Ibelgast is defeated.

当你的角色在Ibelgast被击败后死亡,战斗将不会被重置。

Ibelgast’s minions will now always attack you once he has been engaged on Normal difficulty.

Ibelgast被设定在正常难度时,他的爪牙将会一直攻击你。

Mezeluth will now reset if you venture too far from her.

Mezeluth将会在你离她过远时重置。

The Ilambris twins will now reset should either twin be pulled too far away.

Ilambris双胞胎将会在两者分开过远时被重置。

 

 

Darkshade Caverns I

 

The Centurion Spiders in the Sentinel of Rkugamz fight now properly reset with the boss.

Sentinel of Rkugamz战斗中的百夫长蜘蛛现在会和boss一道被正确的重置

The Sentinel of Rkugamz will no longer immediately aggro player characters after a wipe.

The Sentinel of Rkugamz将不会因为玩家角色的一次轻轻触碰就做出攻击行为。

The Sentinel of Rkugamz’s Hammer Strike ability will now consistently hit player characters inside of the telegraphed area.

The Sentinel of Rkugamz的锤击技能将持续打击处在显示区内的玩家角色。

The Sentinel of Rkugamz’s Steel Cyclone ability will no longer hit player characters outside of the telegraphed area.

The Sentinel of Rkugamz的钢旋风技能将不会打击处在显示区外的玩家角色。

 

 

Darkshade Caverns II

 

The Fallen Foreman will no longer endlessly pursue cowardly players.

失落的工头将不再无止境的追逐逃跑的玩家

The Transmuted Alit and Grobull will no longer appear to share a single health bar.

The Transmuted Alit and Grobull将不会出现共享一个血条的情况。

 

 

Elden Hollow II

 

Dubroze the Infestor and Dark Root will no longer endlessly pursue cowardly players.

Dubroze the Infestor and Dark Root将不会无止境的追逐逃跑的玩家。

 

 

Fungal Grotto I

 

War Chief Ozozai’s Staggering War ability now displays the correct Icon.

酋长Qzozai的惊人战争技能现在会显示正确图标

The following monsters and bosses will no longer endlessly pursue cowardly players:

下列怪物和boss将不再无止境的追逐逃跑玩家:

Clatterclaw

War Chief Ozozai

Tazkad the Packmaster

The Broodbirther

 

 

Fungal Grotto II

 

A rock has fallen in the cave behind Ciirenas the Shepherd, and you will no longer be able to enter that area.

一块石头落在牧羊人Ciirenas身后的洞口,你将不能再进入那个区域。

Selene’s Web

塞琳娜的网

The Undaunted Pledge will no longer point to Cradle of Shadows on your map.

无畏的承诺将不会再在你的地图上指向阴影的摇篮。

Additional monsters in the Treethane Kernin will no longer respawn once they have been defeated.

Treethane Kernin中附加的怪物将不会在被击败后刷新。

 

 

Spindleclutch I

 

Deadly Whispers now correctly states you must kill Praxin Douare instead of killing him and his companions.

致命的低语现在可以正确的表示出你必须杀掉Praxin Douare而不是杀掉他和他的同伴

The Fighter’s Boon effect you receive for rescuing a captive now displays an appropriate icon.

你所接受到用来救援俘虏的战士的Boon效果现在可以显示一个适当的标志了。

The Swarm Mother and The Whisperer will no longer knock you through the door with their abilities.

The Swarm Mother和告密者将不再用他们的技能把你击穿出门。

 

 

Spindleclutch II

 

Praxin Douare will no longer reset unless he is pulled past Hareem and Mereel.

Praxin Douare将不会重置除非他被拉着经过Hareem and Mereel

The Bloodfiends found with Mad Mortine will no longer respawn if Mad Mortine resets.

和生气的Mortine一起找到的血恶魔将不会在生气的Mortine重置时重生。

Mad Mortine will no longer allow her minions to be attacked without attempting to assist them.

生气的Mortine将不会允许出现她的爪牙被攻击时却不去帮助他们的情况。

Praxin Douare now displays a boss health bar during the fight.

Praxin Douare现在在战斗中会显示出一个boss的血条。

Fixed an issue where you could become stuck in the rocks during the fight with Blood Spawn.

修复了一个你可能会在与Blood Spawn的战斗被卡在石头中的问题。

Blood Spawn’s Vicious Claws ability will now display its knockdown effect properly.

Blood Spawn的恶毒之爪技能现在可以正确显示出它的击倒效果。

Vorenor Winterbourne’s Blood Pool ability now displays the correct icon in the Death Recap UI.

Vorenor Winterbourne的血池技能现在可以在死亡摘要中显示出正确图标。

Blood Relations: You will now see a visual indicator on the map for the quest step to talk to Sud-Hareem.

血缘关系:你将会在地图上看到一个关于同Sud-Hareem谈话任务步骤的图画指示

 

 

Tempest Island

暴风雨之岛

Additional monsters from encounters with the below bosses will no longer reset if their associated boss resets:

遇到下列boss时附加的怪物将不会在与它们有关联的boss被重置时重置。

Sonolia the Matriarch

Yalorasse if Speaker

Commodore Ohmanil

Volenfell

Fixed an issue that would allow you to reset one of the bosses faster than intended.

修正了一个将会允许你比预期时间更快的重置boss的问题。

Additional monsters from encounters with the below bosses will no longer reset if their associated boss resets:

遇到下列boss时附加的怪物将不会在与它们有关联的boss被重置时重置。

Desert Lion

沙漠狮

Boilbite

沸腾之咬

Unstable Construct

不稳定的构造

The Guardian’s Soul’s Hammer Strike ability will consistently hit player characters inside of the telegraphed area.

守护者之魂的锤击技能将会持续击打处在显示区内的玩家角色。

 

试炼

 

Hel Ra Citadel海尔拉堡垒

The Warrio现在被击败时将会正确地奖励点数。

战士室的门在The Warrio被订约时将被关闭。

 

 

Aetherian Archive神光试炼室

魔法师被击败时将会正确地奖励点数。


成就

更新了许多成就以改进清晰度。

统一了完成精英副本的成就的名字。这些副本现在统一被称为【副本名】征服者

修复了一项关于在数个成就取得进度后立即重新打开成就窗口时的性能问题。

纠正了一大部分成就中的多个微小的错别字。

加入了学习全部Celestial, DraugrYokudan风格的成就。




详细内容:

 

对下列套装的盔甲风格进行更新以使它们符合他们掉落地点的特色:

Auridon掉落的Veiled Heritance现在是傲尔特莫风格。

Auridon掉落的Queen's Elegance现在是傲尔特莫风格。

Reaper's March掉落的Senche's Bite现在是虎人风格。

Direfrost Keep掉落的Ice Furnace现在是诺德风格。

Rivenspire掉落的吸血鬼斗篷现在是布莱顿风格。

现在Impenetrable trait也可以掉落怪物面具和护肩了。也就是说,除去Nirnhoned.外所有的traits现在都会掉落怪物面具和护肩。

当完成一次老兵或困难老兵模式下的试炼后,你会从试炼的物品套装中收到一个紫色品质的武器,同时还会收到一个(老兵模式)或两个(困难老兵模式)黄金珠宝碎片。

ShadowfenShrine of the Black Maw的头目掉落物品现在更符合洞穴特色。

Shadowfen的头目Captain Bones不再和Urrai共享掉落,取而代之会掉落一个独特的物品。

Shadowfen的头目Talkynd不再和他的小弟共享掉落。现在只有Talkynd自己会掉落战利品。

赛洛迪尔的Vahtacen的头目The Faceless掉落物品现在更符合洞穴特色。

 


套装

Note:以下列出的值适用于一整套cp160的金色套装

Adroitness:此套装重命名为Bloodthorn’s Touch

Akatosh;s Blessed Armor:此套装重命名为Meridia’s Blessed Armor.

Amberplasm:此套装更名为Amber Plasm.

Apprentic Garb:你从此套装获取的血量从3440增加到7000.

Armor of Rage:

此套装重命名为Armor of the Veiled Heritance.

你从此套装获取的武器伤害从352增加到400

Armor of the Construct:

此套装重命名为Hatchling’s Shell.

该套装现在每15秒就能为你提供一个5000点的护盾

Armor of Truth:

现在你让一个敌人失衡过后此套装在10秒内为你增加450的武器伤害

Barkskin:

此套装的2件套属性现在影响你的最大生命值而非生命恢复

每当你被控制过后此套装就会为你治疗2000生命值并恢复1000耐力,

该效果有5秒的触发冷却时间,除此之外还会永久减少你被控制的时间。

Berserking Warrior:该套装现在提供5件套属性。每当你造成近战伤害就增加400暴击几率

(可以叠加5次),从以前的用双持技能造成伤害增加172暴击几率(叠加5次)上调。

Burning Spellweave:

此套装增加600法伤,从以前的增加215法伤上调。

此套装效果的冷却时间从15秒下调至12

Coat of the Red Mountain:

此套装更名为Shadow of the Red Mountain.

Combat Physician:

该套装提供的护盾持续效果从8秒下调至6

Cruel Flurry (maelstrom Dual wield enchantment):

减少了附魔对此武器的加成效果并且你随着时间对下一个单体目标造成的额外法伤

3096下调至2003

Defending Warrior:

该套装现在提供5件套属性。5件套属性被激活时会造成4000的魔法伤害并且恢复与你造成伤害数值相同的的血量,从以前的2580魔法伤害、不回复血量上调。

Destructive Mage:

改套装现在提供5件套属性。5件套属性被激活时会造成7500魔法伤害,从以前的基于你属性的一个小变量伤害上调。同时冷却时间也从20秒减少到10秒。

Draugr’s Heritage:

套装效果激活时的恢复生命量从3440增加到7000

套装效果的激活条件从血量低于20%触发改为现在低于35%生命值就触发。

Elegance:此套装重命名为Queen’s Elegance.

 

 

 

 

Healing Mage:

此套装现在提供5件套属性,套装效果已经重新设计。

它现在能够在你施放一个区域治疗法术后减少你周围10米内敌人的武器伤害,持续3秒。取代之前的,减少在你施放治疗法术区域内敌人的武器伤害套装效果。

Heem-Jas’ Retribution:

修复了套装在给敌人身边的友方目标施加Major Berserk时会死亡的问题。

修复了此套装施加的Major Berserk会与其它来源的Major Berserk效果叠加的问题。

Hircine’s Veneer:

改套装的2件套属性现在增加耐力恢复取代之前的生命恢复。

Hist Bark:

修复了穿着此套装会阻止你获得其它来源的Major Evasion,即使你没有阻挡的问题。穿着此套装进行阻挡仍然会移除其它来源的Major Evasion

Jolting Arms:

增加了阻挡一次攻击的触发几率,从15%增加到50%

Kyne’s Flight:

此套装重命名为Wilderqueen’s Arch.

Lord’s Mail:

此套装重命名为Wyrd Tree’s Blessing.

增加了你使用魔法技能后移除自身5个负面状态效果,从移除1个上调。

Magicka Furnace:

在使用近战攻击后恢复8000魔法值,从5160魔法值上调。

Magnus’ Gift:

修复了在你施放魔法技能后该套装的视觉特效总是显示的问题,即使你的套装效果没有真正触发。

Maw of the Infernal:

增加了改套装效果的触发几率,从5%上调至10%

Mighty Chudan:

该套装现在有2件套属性,增加生命上限。

Nightflame:

增加了改套装效果的触发几率,从2%上调至3%

Nightshade:

此套装重命名为Night Terror.

将近战攻击造成的毒药伤害增加到2000,从387毒药伤害上调,并且现在拥有1秒的触发效果冷却时间。

Night Mother’s Embrace:

该套装现在有额外的5件套属性效果,增加武器伤害

Oblivion’s Edge:

该套装的2件套属性现在增加武器暴击取代之前的最大生命值。

该套装现在拥有额外的5件套属性效果,增加武器伤害。

Overwhelming Surge:

增加了套装属性效果的触发几率,从8%上调至15%

增加了shock damage的伤害,从1376上调至2175

Poisonous Serpent:

该套装现在是5件套。5件套套装效果触发时增加6800毒药伤害,从860毒药伤害上调。

增加了触发几率,从20%上调至25%

修复了此套装造成的伤害被敌方的魔法抗性影响,而不是敌方的物理抗性。

该套装的触发效果现在拥有1秒的冷却时间。

Powerful Assault:

移除了此套装15秒的冷却时间。

Prayer Shawl:

当你治疗友方目标时,套装效果的触发几率从5%上调至6%

Prisoner’s Rags:

该套装现在有34件套属性,增加耐力恢复取代以前的武器暴击。

现在你每秒都会恢复1000魔法当你冲刺时,额外减少冲刺的消耗至50%

Ranger’s Gait:

该套装现在有额外的5件套属性效果,增加了耐力恢复

Robes of Onslaught:

此套装重命名为Robes of the Hist.

该套装现在能够减少所有控制效果20%取代之前的只能减少眩晕、迷惑和陷阱效果。同时当你遭受控制效果时每秒恢复自身2000血量。

Robes of the Necromancer:

此套装重命名为Robes of the withered Hand

该套装现在拥有3件套效果,增加魔法上限取代之前的耐力恢复。

修复了该套装治疗并增加魔法给敌人周围的友方目标时会死亡的问题。

Robes of the Warlock:

增加了该套装属性的魔法恢复,从8170上调至9000

Senche’s Bite:

修复了该套装不会在Impenetrable掉落的问题。

Sergeant’s Mail:

修复了该套装的5件套属性效果可以被驱散的问题。

Shock Master:

该套装重命名为Storm Master

该套装效果现在会在你的完整重击造成暴击时才触发,取代之前要求你轻击过后立即使用完整重击。

Shrouded Armor:

该套装重命名为Witchman Armor

该套装现在拥有3件套属性,增加武器伤害取代之前的魔法恢复。

该套装现在能在你激活终极技能后依据你的终极技能消耗每点恢复28生命值和耐力值。

Skirmisher’s Bite:

该套装重命名为Senche’s Bite.

Soulshine:

增加了该套装基于施法时间的技能增加的法伤从210上调至450

Stendarr’s Embrace:

增加了你使用魔法技能后移除自身5个负面状态效果,从移除1个上调

该套装效果现在基于每个目标拥有30秒冷却时间,取代之前的所有目标共享30秒冷却时间。

 

 

Storm Knight’s Plate:

增加了shock damage对你身边所有敌人造成4374点伤害从1150伤害上调。

The Brute:

该套装重命名为Seventh Legion Brute.

增加了该套装的武器伤害加成效果,从258武器伤害上调至500武器伤害。

Thunderous Plate Mail:

该套装重命名为Thunderbug’s Carapace.

该套装效果现在会在你造成物理伤害时触发而非之前的近战攻击触发

增加了该套装属性的触发几率,从10%上调至50%,并增加了3秒的冷却时间。

Toxic Defiance:

该套装重命名为Swamp Raider:

该套装现在会在你施放一个魔法技能后为你的毒药和疾病伤害增加450武器伤害,取代之前的平坦688加持伤害。

Twice-Fanged Serpent:

该套装现在是5件套。5件套属性效果会增加1000物理穿透(可叠加5次),从430物理穿透(叠加5次)上调。

Twin Sisters:

该套装效果触发时会对你身边5米内的所有敌人施加流血效果,取代之前的一个敌人

Unassailable:

该套装重命名为Duneripper’s Scales.

Undaunted Bastion:

减少了该套装效果触发的护盾持续时间至6秒,从15秒下调。

Valkyn Skoria:

增加了该套装属性效果的触发几率,从6%上调至8%

增加了Flame Damage对主要目标造成9000点伤害,对其余敌方目标造成4000点伤害,从对主要目标造成6398点伤害并对另一敌方目标造成2902点伤害上调。

Velidreth:

减少了该套装属性效果的冷却时间,从10秒下调至9%

Vicious Serpent:

修复了改童装提供的Major Expedition效果会与其它来源的Major Expedition堆叠的问题。

Viper’s Sting:

修复了该套装属性效果造成的毒药伤害会被目标的法术抗性影响,而非被敌方目标的物理抗性影响。

Way of Fire:

该套装在你使用武器技能并且造成4000Flame伤害后有20%几率触发,从造成1548Flame伤害后有10%几率触发上调。

Worm’s Raiment:

该套装现在拥有4件套属性效果,增加魔法恢复取代之前的生命恢复。


宝藏地图

调整石落2号宝藏地图的宝藏位置以适应最近的改动。

修正了Stormhaven 3号宝藏地图的宝藏埋得太深以至于挖不倒的问题。现在对于拥有宝藏地图的玩家来说那里应该会有一个很明显的土丘。

 

 

审判系统

一般

修正了当从家具中偷窃物品时偶然出现的错误的奖励物品数量问题。这种错误导致奖励有时比预期的更多,有时更少。可偷窃物品不再显示等级(因为他们并没有初始等级)

 

 

杂项

一般

重新优化了内存,现在客户端更稳定了。

修正了一个罕见的使用便携助手导致游戏崩溃的错误。

修正了一个在MAC上使用新的Sierra操作系统导致游戏崩溃的错误。

修正了一个可能导致玩家在测试服务器只能看到UI没有画面的错误,该问题是由于游戏没有正确处理英伟达GEFORCE”超分辨特性导致的。

这个特性现在可以在窗口和全屏幕窗口模式下正确工作。然而激活该特性会导致客户端性能下降。如果你出现了这种情况,请在英伟达GEFORCE驱动设置中将该特性禁用。

 

UI

一般

修正了在角色选择界面有时当角色名字太长从而与角色位置重合的问题。

修正了即使玩家已经可见,但仍可以通过'Hide Helmet'选项被认为处于隐蔽状态的问题。

修正了绿色标识会在城镇标识下发光的问题。

修正了当玩家获取第一个坐骑有时不能正确的在UI初始化显示的问题。

当任务在同样的位置时任务标识不再在罗盘上闪烁。

修正了德语客户端的摧毁按钮没有正确匹配文本信息的问题。

在昵称更改的输入界面,现在你可以合适地选择文本了。

字幕现在不会再和玩家的交互文本冲突了。

接受法律协议的热键现在又可以正常工作了。,

在物品栏增加了一条确认信息堆叠所有物品功能已经启动

如今当你在副本中打开外部地图时任务指针可以正确指示了。

修正了一个组队游戏时队长名字颜色不一样的问题。

修正了一个DEBUG文本有时会出现在教程和屏幕中央的问题。

修正了当背包满时手动拾取物品会进入锻造栏的问题。

更新了角色的物品和升级帮助菜单以便好设置。

在登陆界面添加了一个新的背景。


阵营战争

更新了Lightning BallistaOil Catapult的提示以更好地描述他们的效果。

修正了一个可能在排队系统中引发错误的文本。

现在赛洛迪尔的地图有了自己的标识,并给城镇增加了标签。

 

锻造

强化一个拾起绑定的可交易物品现在会提醒你改造物品将会使物品角色绑定

 

皇冠商店

在皇冠商店中搜索关键词”CROWN”不会再引发UI错误了。

修正了一个可能会导致皇冠商店无法正确提醒你已拥有某件物品的错误。

修正了一个可能导致特色商品无法显示的错误。

 

手柄模式

修正了上古卷轴OL+的界面元素会意外淡化的错误。

修正了从特色商品回到皇冠商店可能会导致的UI错误。

对地图任务列表进行了修正和改进。

当热键绑定已经激活时激活按钮会变灰。

现在当你的激活任务变更时任务提示会即时更新。

修正了当你从键盘模式切换到手柄模式时的一些错误。

修正了当角色死亡依然可以使用邮件菜单的错误。

 

在位置列表下增加了对泰姆瑞尔和奥比斯的描述。

现在即使背包是满的,但只要物品可以堆叠或可以被放进锻造包裹,你依然可以直接购买。

当难度改变时副本的难度标识也会更新了。

修正了法语客户端中当排队进入副本时热键绑定的文本会出现错误的情况。

修正了一个有时团队频道不会出现在聊天菜单的问题。

修正了聊天只会显示最近10条而不是200条的错误。

修正了有时生命条选项不正确作用的错误。

现在当激活任务变更时任务提示可以正确更新了。

地图工具提示中任务标识现在在同一行出现。

交易窗口的提交按钮现在将会被禁用直到一方放入物品。

修正了如果浏览“社交”列表时列表更新那么所有的选择都会被重置的错误。这影响了诸如公会、朋友或团队列表。

修正了当重置所有的设定到默认时引发的显示错误。

你现在可以在角色选单里浏览关于你的角色属性的描述。

修正了一个在浏览相关任务时可能导致的UI错误。

修正了可以对不能染色的物品使用染料的错误。

对银行中的物品使用GET HELP选项不会再引发错误信息了。


游戏内容

现在当因为使用食物或饮料,生命,魔法和耐力条增加时,切换地图并不会使其变短。

修复了”READY CHECK”信息不会显示的错误。

社交动作(旅行,交易,聊天等)不再针对不同阵营的的玩家而有所屏蔽。

如果你位于队列中,并重复打开了团队窗口,团队工具中的角色选择将不可用。

修复了当发现一个道路祭坛增加经验时经验条不会显示的错误。

更高等级的装备现在将会显示他们最大的战斗等级数据,而不是显示非战斗等级数据。

当你的等级被量化时如果分配属性点,那么将会有更好的显示。

更新了一些原本共用一个蓝色骷髅标识的效果标识。他们现在基于自身的效果拥有独特的标识。

收集宠物这个说法现在被非战斗宠物所替代。

对于试图锻造升级一件拾起帮顶的物品时增加了一条提示信息。

修复了一个当你重置实验室使用的被动技能时炼金窗口的试剂槽不会正确清空的错误。

 

公会

修复了选择公会纹章风格时高亮会消失的错误。

当你编辑你的公会纹章时服饰和裁剪会被临时隐藏以确保你可以即时看到编辑效果。

修复了在公会商店依等级过滤消耗品无法正确工作的错误。

 

日语游戏客户端

修正了角色的日语名字无法正确对齐的错误。

所有的链接都可以正确指向DMM网站和商店了。

 

地图

当增加/移除任务或任务进行下一步时,任务指示现在可以正确地在地图和地图任务列表里移除了。

 

工具提示

社交“提示的文本如果太长,现在他们会合适地隐藏一部分。

增加了当你没有“ANY RACE ANY ALLIANCE“选项或非帝国种族时不能变更角色种族的文本解释。

 

教程

提高了一些教程的准确度和时限。

优化了一些教程和帮助菜单的入口。

为下列主题增加了新的帮助菜单:

 同一个泰姆瑞尔的战斗等级

探索

决斗

装备增益

团队探索

罗盘

公共副本

服务代币

希斯特之影(DLC)

更新了一些帮助菜单的文本和载入提示以更好匹配“同一个泰姆瑞尔“。

 

 

PTS 2.6.3版本后的更新内容

 

新特性/更新/重大改动

启动器的更新

在这个更新中,我们对启动器进行了几个更新和改动:

·现在不能在启动器界面下进行美服或者欧服的选择,而是被移动到了游戏中

·在你更新后第一次登陆的时候会有窗口提示你选择你偏好的服务器

·如果你在两个服务器都有角色并且会经常切换,你可以在登陆界面Settings下找到这项设置

目前已知的问题:

·启动器现在会显示“The Elder Scrolls Online (NA)” 作为主要服务器,然而美服和欧服都可以在这个界面进入,这个问题会在将来的补丁中修复

ZOS:我们已经知道有问题,至于修复,日后再议)

·如果你设置了显示PTS,那么在启动器界面下依然可以进入

·显示服务器状态的红绿灯现在被取消了

这是对将来更新所做出的一些尝试

安装以及启动器的背景图案现在被更换成了泰姆瑞尔的地图

如果你同时在两个服务器游玩,并且使用不同的插件设置,那么这些设置会变为默认

这次更新维护结束后,我们会在你登陆游戏前向你推送启动器的更新

 

战斗和游戏内容

勇士系统

骏马之石

抵抗:更新了描述以更贴合它的效果

 

制造和经济

通用

最高等级的制造日常任务提交地点现在不再指向Orsinium而是被移到了CraglornBelkarth

 

探索和道具

Poisonous Serpent(套装名,出自试炼Hel Ra Citadel),该套装的触发效果现在有了1秒冷却时间

 

杂项

通用

分别修复了,在Mac的某操作系统下会导致游戏崩溃,因为N卡的某种问题在PTS除了UI只能看见黑色的屏幕,和材质错误的问题(具体描述就是多了系统等名词)

 

用户界面

通用

在读取界面增加个一些新的背景插画

 

手柄模式

当在仓库界面对道具选择获得帮助不再会显示错误信息

 

辅助功能

增加了一个帮助条目来解释战斗等级在同一个泰姆瑞尔下如何工作

 

 

 

 

以下是一些不重要又非常多的部分,比如任务bug修复,音频修复之类的。

房子的调整

 

Alik'r

The Sisters of the Sands Inn in Sentinel is renovating a room, and has temporarily blocked it off.

Renazh's House is being renovated and is currently locked.

Relocated a treasure chest, two safeboxes, and a book ("The Book of Circles, Tirdas Maxims").

Renazh at-Sadil, Helazh at-Renazh, Faribah, and Modorin decided to move after they were targeted by numerous robberies, but will return to Tamriel some day when they find a safer home.

Auridon

Shara's Public House in Vulkhel Guard is renovating a room, and has temporarily blocked it off.

The Barbed Hook Tavern in Skywatch is renovating a room, and has temporarily blocked it off.

A new building near Mathiisen has been constructed.

Bal Foyen

Nebaxireet's House in Dhalmora is being renovated and is locked.

Keema-Ja is no longer in Dhalmora, but will return to Tamriel someday.

Bangkorai

A new building near Halcyon Lake has been constructed, and relocated a nearby book and treasure chest.

A new building near Lakewatch has been constructed.

Craglorn

A new building near Cyrodiil Gate Garrison has been constructed.

Deshaan

The Flaming Nix in Mournhold is renovating a room and has locked it.

Eastmarch

The Stormcrag Manor in Windhelm is being renovated, and is now locked.

Two safeboxes have been removed.

Lokka Stormcrag and Gyda Stormcrag are now located near the entrance to Windhelm.

The "Letter to Ragna" note was moved with the Stormcrags.

Glenumbra

The Rosy Lion in Daggerfall is renovating a room and has locked it.

Cergend's House in Daggerfall is closed for renovations.

Eugenie Cergend and Marie Cergend are tired of getting robbed, and have left. They may return one day if they can find a safer home.

Two safeboxes have been removed from the Cergend's home.

A nearby book has been relocated.

Grahtwood

A building near Eldenroot has been closed.

Clenegor has decided to move, but will return to Tamriel someday.

A new building near Cormount has been constructed.

A new citizen, Frenenora, has moved in nearby.

A new guard is now patrolling in Cormount.

Greenshade

A new building near Marbruk and in Longhaven have been constructed.

Khenarthi's Roost

A new building in Laughing Moons Plantation is under construction, and is locked.

Malabal Tor

A new building in the Bandaari Trading Post has been constructed.

Reaper's March

A new building near Arenthia has been constructed.

Rivenspire

Hears-the-Wind's House in Fell's Run is closed.

Stonefalls

The Ebony Flash in Ebonheart is renovating a room, and has blocked it off.

A building near Ebonheart has been constructed, and a Mages Guild book near this building was relocated.

A vacant building in Kragenmoor has a new lock on its door.

Stormhaven

A new building near Hammerdeath Arena has been constructed.

Stros M'kai

A new building near Port Hunding has been constructed.

 

 

 

 

Eidetic Memory

A large number of previously missing or obscurely-placed books can once again be located in places throughout the world, in accordance with their content.

Missing Main Quest books (such as the ever-elusive Aldimion's Journal) will now show up in your alliance's Harborage somewhere.

Books that were quest items that had no easily-located copy in the world will be located somewhere in the area they were relevant, usually by the quest finisher.

Some books previously buried by terrain changes throughout the time since launch have been unearthed for your perusal. Some lacked glows to call them out as special, which has been fixed.

Books from Cyrodiil that were locked inside alliance bases now also have copies somewhere within their gated territories.

The gold larceny book, King Farangel's Unpublished Ode to Wayrest, is now visible as a readable book in the Thieves Den after you've stolen it.

A tiny number of books that were found to have broken interaction requirements have since been fixed.

A small number of books that were never intended to be part of a collection were removed from those collections; your Eidetic Memory will automatically update to accommodate the new requirements.

In some cases, existing "post-quest" versions of the books were simply not close enough to their quest finisher or in logical places. These have since been relocated. 

Fixed a number of books that had poor visibility or could not be interacted with.

Adjusted some books so they could be detectable in all cases.

Some books behind doors that were sealed after a certain point (such as the books in the homes on Bleakrock Isle) are now available as the requirements for entering the doors were taken off. 

Note: Books that are still in accessible locations after their associated quest is completed were NOT moved or given new copies. Only books in completely locked areas were given secondary post-quest versions.

The Eidetic Memory section of the Lore Library will no longer appear for those that do not have Eidetic Memory unlocked. The Library of Incunabula collection will once again require Eidetic Memory to recall.

The Words of the Poets collection no longer possesses the unattainable book “The Oath of Light.”

Reading the book "A Call for Common Hair" will no longer complete the entirety of the Handbills, Posters, and Decrees category in Eidetic Memory.

Reading the Prisoner Transfer document will no longer complete the entirety of the Military Orders and Reports category in Eidetic Memory.

 

 

 

 

 

FIXES & IMPROVEMENTS, DARK BROTHERHOOD DLC GAME PACK

 

Monster Abilities

Bodyguard

Bodyguards no longer sacrifice themselves to save other bodyguards from death.

River Troll

Crab Toss damage can no longer be reflected.

 

Quests & Zones

Quests

Filling the Void: The Primate will now reset properly when under attack from multiple player characters.

The Sweetroll Killer: You will now be dismounted if you are hit by Yamira's thrown apples.

 

FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK

 

Combat & Gameplay

Monsters

Sweepers and Sewer Bosses

Player-summoned monsters no longer cause more adds to spawn.

The Nobles District Titan now has more health, but deals less damage.

 

Monster Abilities

Battlemage

Ice Cage can now cast while silent.

Ice Cage no longer damages player characters outside the area indicated by its telegraph.

Ice Cage now hits every half second, down from every fifth second, but hits harder overall.

Monsters stunned by Negate Magic are now stunned for 3 seconds, up from .6 seconds.

Negate Magic no longer affects objects outside the area indicated by its telegraph.

Negate Magic now correctly removes dispellable area effects.

Negate Magic now displays an area indicator, and requires a line of sight to cast.

The silence from Negate Magic now displays a visual effect so you can tell you are silent.

 

Art & Animation

Figure

The wings found on the Trinimac light armor set are now attached to the chest instead of the shoulders.

 

 

Quests & Zones

Quests

Blood on a King's Hands: Bazrag will no longer break you out of stealth if he's looking at you while following you.

Heresy of Ignorance: You must now be near your groupmates to share credit for disrupting the obelisks.

 

FIXES & IMPROVEMENTS, SHADOWS OF THE HIST DLC GAME PACK

 

Art & Animation

Figure

Fixed an issue where there were missing textures on the Mighty Chudan helmet for Argonian female player characters.

Fixed an issue with incorrect shoulder textures on Mighty Chudan when paired with its corresponding helmet.

Toe claws and fingernails from Khajiit and Argonian player characters will no longer appear black when wearing the Mazzatun heavy armor gloves and boots.

Tassets will no longer appear black on females wearing the Mazzatun heavy chest armor.

Fixed several issues with clipping and distortion on Mazzatun armor.

Fixed an issue with Tsatva-Lan’s loincloth.

 

FIXES & IMPROVEMENTS, THIEVES GUILD DLC GAME PACK

 

Monster Abilities

Poison Archer

Reduced the damage dealt over time by Poisoned Arrow.

 

Quests & Zones

General

Dro-m’Athra NPCs now all have the new, more polished look first introduced in Maw of Lorkhaj.

 

Quests

Cleaning House: Setup a new graveyard within Velsa's Villa so that dying during the subsequent steps will not resurrect you all the way back at No Shira Citadel's wayshrine.

Forever Hold Your Peace: You can once again pick Lord Wallavir’s pockets for the invitation associated with this quest.

 

FIXES & IMPROVEMENTS, BASE GAME PATCH

 

Art & Animation

General

Fixed an issue that caused belts, sashes, and girdles of the Soul-Shriven style to incorrectly appear identical to the Breton style.

Fixed an issue that caused the Mannimarco costume to behave incorrectly in the Costume Dyeing window.

Dog tongues will now be a more natural color of pink.

Increased the amount of adornments that can be selected and equipped at the same time.

Note: Due to this change, the texture quality of some masks has been reduced.

If your character dies from falling while on a mount, other players will now see the proper animation.

 

Animation

You will now sit correctly when jumping while on a mount.

 

Figure

Tassets on small female characters wearing the Breton heavy chest armor will now conform better on the body.

Fixed an issue that was causing the face mask from the Outlaw Motif helm not to appear.

The back of female Argonian heads will no longer clip through the Winterborn Shaman’s and Winterborn Warrior’s costumes.

The face mask from the Abah’s Watch Turban with Mask is now the same color as the head wrap.

 

Audio

 

General

Fixed a number of edge cases where audio wasn’t playing properly for certain monsters and player abilities.

Polished the audio for many of the abilities.

Polished many locations where the sound and/or music didn’t quite fit the space or, in some cases, was missing entirely.

Improved the audio used by a number of monsters, critters and objects in the world.

Fixed a number mismatched or erroneous text/voice-over pairings throughout the game.

Polished the timing of a number of conversations amongst NPCs.

Improved many UI sounds.

Added more combat and boss music throughout the game.

Added pauses to the music playback system to space things out a bit and let the sound effects breathe.

Added more ambient music throughout the game.

Improved the audio efficiency throughout the game, ultimately reducing the overall memory used.

Polished the in-game audio so loud moments aren’t quite as loud as before.

 

 

 

Monsters

Fixed an issue where XP gained from monsters was not being awarded correctly.

Standardized various differences with monsters found in different areas or situations.

For example, previously Titans found in public dungeons did not have more health than Frost Atronachs in public dungeons, but Titans in delves did have more health than Frost Atronachs.

Great Shackle

Monsters in the battle at the Mooring have been made more difficult.

Vile Labs

Years of experimenting with volatile chemicals has had a profound impact on Overseer Xvarik’s constitution.

 

Boss Monsters

All boss monsters now drop gold, regardless of whether they have pockets.

Thickpelt and Longstride, located in The Rift, no longer respawn if five minutes pass after they are slain in combat. If one claims victory, the other will respawn.

 

Monster Abilities

Berserker

Heated Blades no longer cause you to miss your attacks for 2.5 seconds. Instead, it now applies Minor Maim for 5 seconds.

Daedroth

Fiery Breath now threatens the area indicated by its telegraph, and the telegraph now persists for the duration of the attack.

Fiery Breath can now be cast while silenced.

Fiery Breath no longer attempts to cast if the target is outside its effective radius.

Foot Soldier

Throw Dagger can now be cast while silenced and interfaces with the tutorial system.

Lich

Soul Cage’s damage over time no longer hits for 0 damage.

Mantikora

Enrage no longer increases the damage done and reduces the damage received every time a crowd control attempt is made.

The Mantikora will no longer become engraged while already enraged.

Nightblade

Soul Tether now displays an area effect telegraph.

Veiled Strike’s block telegraph can now be seen before it connects.

Thallik Wormfather (World Boss in Trolhetta)

Thallik Wormfather has abandoned pyromancy for necromancy, corrupting the dead to do his nefarious bidding instead of burning his victims alive.

 

Boss Monster Abilities

Caecilia Attius, Bangkorai

This boss will now attack you more aggressively.

Lonely Papa, Alik’r Desert

Reduced the damage from Crushing Quake, Heavy Stomp, and Thunderous Swing.

Thunderous Swing now waits half a second before damaging player characters, and display an area telegraph to indicate their effective radius.

Menhir Stoneskin, Rivenspire

This boss will now properly turn his last wave of statues to life.

Salazar the Wolf, Glenumbra

All three werewolves now contribute to the boss health bar that replaces the compass while in the vicinity.

Skullbreaker, Malabal Tor

Ground Slam can no longer strike any one target faster than once per half second.

Ground Slam now correctly threatens melee player characters.

Skullbreaker’s passive combat regeneration has been halved.

Snapjaw, Auridon

Reduced the stun duration from Rending Leap to 6 seconds from 8 seconds.

Snapjaw no longer attempts to devour player characters who are not stunned by Rending Leap.

Snapjaw no longer removes debuffs from himself when a target breaks free of Rending Leap while he is devouring a target.

Successfully devouring a target will now heal Snapjaw for each half second the target is devoured.

Dayarrus, Bangkorai

Ogrim no longer award XP when killed.

Trapjaw, Glenumbra

Impending Storm now waits a half second before damaging nearby player characters.

Impending Storm’s interrupt telegraph has been made more visible.

Impending Storm is no longer immediately followed by another attack.

Blocking Sweep has been made more intuitive.

Charge no longer stuns Trapjaw if it fails to connect with a target.

The telegraph from Charge now correctly indicates its effective radius.

Slightly reduced the flight speed from Trapping Bolt.

Trapping Bolt no longer targets player characters behind Trapjaw.

Trapping Bolt now has a longer cast time.

 

Art

Fixed several issues with clipping and distortion on the Ebonheart Pact alliance armor.

Made several fixes for the Cheerful and Melancholy personalities so they will no longer interrupt static emotes, or cause weapon animations to pop.

Fixed an issue where the animations from personalities would take priority over other the animation where your character is bracing against the wind at Sorrow Summit in Wrothgar.

Fixed an issue where the Dro-m’Athra Senche’s head would fold on itself as it was being summoned.

Fixed an issue where the Senche Leopard mount’s right leg would twitch while running.

 

Quests & Zones

General

Fixed a number of issues with NPCs not sitting properly on chairs or the ground.

Fixed a number of issues with books that were floating, or lacking the appropriate glow.

Fixed a number of issues where NPCs were erroneously referred to as "MONSTER" in quest tracker text and/or conversation text instead of their proper name.

The wayshrines in the first zones for all three alliances have been unlocked.

 

Bangkorai

Mistress of the Lake: You will no longer hear multiple Nereid voices while using the essence troughs while grouped.

Will of the Woods: Grouped player characters will now all properly see the sprite that leads them to the Voice of the Forest.

 

Betnikh

Carzog's Demise: Fixed an issue where being in combat near the door to the Ayleid Sanctuary while you had a spirit quest follower would not allow the follower to complete his animations.

 

Cadwell’s Silver & Gold

Updated Meridia’s Charm of the Dawn and Meridia’s Emblem of Searing Light, the items received for completing Cadwell’s Silver and Cadwell’s Gold, to scale to your level and CP at the moment of quest completion. We also updated the quality of these items to purple from blue.

 

Coldharbour

The previously-missing door in the basement of the Chapel of Light is no longer missing.

Vanus Unleashed: Fixed an issue where grouped player characters could activate the Seal of Binding twice.

 

Craglorn

Anka-Ra events will no longer get stuck where the Priest cannot die.

Magicka Attunement now correctly provides Minor Ward and lasts an hour, up from 15 minutes.

Nirncrux Infusion now correctly provides Minor Resolve and lasts an hour, up from 15 minutes.

Yokudan Might now correctly provides Minor Berserk and lasts an hour, up from 15 minutes.

The map in Skyreach Catacombs will no longer disappear in some parts of the dungeon.

Riza and Thamin for The Warrior's Call will now spawn more regularly.

Madleena Blackvein can now be looted after being killed.

Seeker's Archive: Ibrula will now wait for you to accept her quest before following you.

Skyreach Hold: Nathrasa Shimmerscale now fights with the Scaled Court.

Supreme Power: Entering the warded door during Minerva's talk or dispel step now causes the quest to skip to “Enter the Apex Tower.”

The Star-Gazers: Accepting this quest from a poster will now open the Belkarth wayshrine to facilitate travel.

 

Deshaan

The Argonian Muck Minder, a quest reward in Deshaan, now has the Charged Weapon enchantment on it by default.

Honor Bound: Ashlander’s Honor, the reward for this quest, now comes with the Befouled weapon enchant instead of no enchant at all.

 

Eastmarch

Fixed an issue where you could get directed to unintended areas while in the Cradlecrush area.

 

Glenumbra

Bloodthorn Assassins: King Casimir and Verrik will now properly spawn if Casimir gets stuck and despawns while running up the stairs.

Farwatch Tower: You will no longer be able to attack the Lion Guard fighting Dominion soldiers, and accidentally gain bounty.

Forgotten Ancestry: Grouped players will no longer hear the ghost of Silas Winvale speak twice when calling him forth from the grave.

Ghosts of Westtry:

Fixed an issue with voiceovers interrupting one another between Rosalind and Leon in the ruined home.

Echoes of Rosalind will now appear correctly for grouped party members while on the quest steps to collect hawthorn berries and apply poultices.

Pride of the Lion Guard: The camera will no longer get stuck focusing on Gorak’s legs when speaking to him.

Ripple Effect: Visions of Alana will now display to grouped party members when a group member interacts with a time ripple.

 

Grahtwood

Consuming Darkness: Fixed an issue where the quest pins associated with this quest would appear on the Grahtwood map rather than inside Elden Hollow.

The Blacksap's Hold: Forionor will no longer repeat his voiceover audio.

Unsafe Haven: You will no longer be directed to the north gate when trying to go to Jeer-Tei, and will instead be directed along the south road.

 

Greenshade

Troublemakers: Khalima will no longer warp around after this quest is complete.

 

Khenarthi’s Roost

Cast Adrift: Fixed an issue where you could not patch the leaks in the Prowler if you logged out on the subsequent step and then came back later.

The Tempest Unleashed: Your follower will now properly respawn if you resurrect while inside Cat's Eye Quay.

 

Main Quest

Updated the loot for several Main Quest areas to be consistent with One Tamriel standards.

Chasing Shadows: Skeletons in the Worm’s Retreat will no longer animate strangely as they get up off the ground.

Daughter of Giants: Lyris will now do a much stronger, full force punch to knock down the rock wall instead of a dinky axe swing. Put your back into it, Titanborn.

Soul Shriven in Coldharbour:

Items from the Sealed Urn scale to your level at the moment you open the urn.

The Sealed Urn no longer appears as level 1.

The Tharn Speaks: Fixed an issue where you could not complete the conversation with Abnur Tharn while standing inside Norvulk Ruins or Knife-Ear Grotto after discovering all of the recordings.

 

Malabal Tor

A Nord in Need: Fuldir no longer runs up to you with the potential of becoming stuck or marooned somewhere in Baandari Trade Post. He has also been relocated to spawn somewhere in the market.

The Summer Site: Fixed an issue where you could not advance beyond the quest step to talk to Farandare in the cave.

 

Reaper’s March

Over the Edge: Collecting medicinal herbs and the scroll case can now be shared across your group.

The Golden Claw: Rid-Thar-ri'Datta will now properly respawn if he gets stuck for any reason.

 

Rivenspire

The Blood-Splattered Shield: Fixed an issue where enemies in the tower could get stuck and not be attacked.

 

Stonefalls

Enslaved in Death: You will now receive the proper amount of credit for the number of slaves you save.

Softloam Caverns: The Shalks associated with this quest no longer carry swords and axes.

The Fetish: This quest can once again be acquired by purchasing the Religious Fetish Statue from Zahshur in Stonefalls.

 

Stormhaven

The dog chasing a cat in Wayrest will no longer warp around in pursuit. The dogs of Tamriel have yet to learn such teleportation abilities, much to the relief of its felines.

Army at the Gates: The map will no longer refer to “Book1” or “Book2” when hovering over quest pins on the steps to do some investigation.

 

Stros M’kai

Tip of the Spearhead: Bhosek's Key will no longer linger in your inventory after it is used.

 

The Rift

Dangerous Union: Putting a fresh heart in the corpse of the slain Worm Nightfrenzy will no longer cause the body to flip over before rising.

Move Out Miners: Jaknir is no longer submerged in the ground when you first find him.

Smoke on the Horizon: Murmurs-to-Trees can no longer be attacked.

Tomb Beneath the Mountain: Improved the reliability of the quest pins and compass directions while you’re down in the caves.

 

Vampire

Scion of the Blood Matron: Fixed an issue where a quest pin would not appear over the altar if you accepted the quest from the scroll.

 

Werewolf

Hircine's Gift: Player characters bitten by other werewolves can once again properly see Thoreki to begin the quest. We also fixed an issue where acquiring the quest from the scroll at the werewolf site would not let you use the entry portal.

 

FIXES & IMPROVEMENTS, BASE GAME PATCH 2.6.3

Audio

General

Improved the audio efficiency throughout the game, ultimately reducing the overall memory used.

Polished the in-game audio so loud moments aren’t quite as loud as before.

 

Crown Store

Art

Fixed an issue where the Dro-m’Athra Senche’s head would fold on itself as it was being summoned.

Fixed an issue where the Senche Leopard mount’s right leg would twitch while running.

 

Quests & Zones

Craglorn

Seeker's Archive: Ibrula will now wait for you to accept her quest before following you.

 

Malabal Tor

The Summer Site: Fixed an issue where you could not advance beyond the quest step to talk to Farandare in the cave.

 

The Rift

Move Out Miners: Jaknir is no longer submerged in the ground when you first find him.

 

 

FIXES & IMPROVEMENTS, BASE GAME PATCH 2.6.5

Art & Animation
General

The Worm Cult light, medium, and heavy helms will no longer appear solid black in-game.


Animation

Fixed an issue that was causing characters not to display any facial animations during dialogue on the Japanese game client.

Known issue: Some Thieves Guild characters still do not display any facial animations. This will be resolved in a future patch.

 

 

 

 

ayanamiwhisper 于 2年前 发表

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